1. Story Boarding


Cuts, camera movement, scene composition, and story telling elements are worked out and reviewed in order to be best transitioned into a 3D space.

Case Study 1: Hem-o-lok Surgical Tool Design


  1. Modeling


Each individual element of the surgical tool was modeled separately in Cinema 4D and then grouped into nulls for streamlined animation and editing.

  1. Texturing and lighting


Textures were made in red Redshift using the node editor. Emphasis was placed on replicating the real world properties of metal and plastic.


An HDRI with supplemental area lights was used to mimic studio lighting.


Cameras with varied F-Stops and focal lengths were used to create a cinematic feel and accurate depth of field.

  1. Finial Animation


  1. Story Boarding


Cuts, camera movement, scene composition, and story telling elements are worked out and reviewed in order to be best transitioned into a 3D space.

  1. Modeling


Each individual element of the surgical tool was modeled separately in Cinema 4D and then grouped into nulls for streamlined animation and editing.

  1. Finial Animation


  1. Modeling of Bones


Using a 3D scan of a shoudler as a base, the head of the humerus, clavicle, scapula, and ribs were sculpted using Z-Brush

  1. Base Muscle Geometry


Using the bones and skin for placement, the rough shapes of the muscles surrounding the shoulder joint were sculpted in Cinema 4D to be imported into Z-Brush.

Case Study 2: Bursa of the Shoulder for Injection trainer

Case Study 2: Shoulder Injection trainer promo

  1. Concept Art


Illustrations were done to visualize the shoulder joint and its bursa and how injections interact with this anatomy.

  1. Final Muscle Sculpt


Using Z-Brush, detailed models of muscle and tendon where sculpted.

  1. Final Muscle Sculpt


Using Z-Brush, detailed models of muscle, tendon, and bursa where sculpted.

  1. Final Animation



  1. Final Animation



Case Study 3: Storyboards from Various Works

Compliment System Cascade MOA



Phagocytosis


Parkinson Disease MOA and MOD

Antibody MOA


Parkinson Disease MOA and MOD

Antibody MOA


Case Study 3: Storyboards from Various Works

Phagocytosis


Antibody MOA


Your ideas, Your vision

  1. Texturing and lighting


Textures were made in red Redshift using the node editor. Emphasis was placed on replicating the real world properties of metal and plastic.


An HDRI with supplemental area lights was used to mimic studio lighting.


Cameras with varied F-Stops and focal lengths were used to create a cinematic feel and accurate depth of field.

Your ideas, Your vision

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